Katika mchezo wa Stickman Run utamsaidia mpiga fimbo kukamilisha mbio kwa umbali fulani, na ili usimchanganye na wengine, alifunga kitambaa kirefu nyekundu shingoni mwake, ambacho hupepea kwa uzuri wakati wa kukimbia. Kazi ni kupitisha wimbo mrefu ulio na alama nyekundu. Kila bendera ni kituo cha ukaguzi. Ikiwa shujaa atasafiri au kuanguka ndani ya shimo, Stickman Run itaanza tena kutoka kwa sehemu ya mwisho ya ukaguzi ambayo mpiga fimbo alivuka.
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