Lengo: kujenga mnara wa mpira hivyo kuwa ni ya juu kuliko mnara inavyoonekana katika background. Kwa mfano, katika ngazi ya kwanza ni kutumika kuongoza Windmill. Kuzingatia line usawa, mnara yako lazima juu yake. Kwa mtazamo wa kwanza, kazi rahisi, lakini idadi ya mipira ni mdogo.
✘
Sgames uses analytical, marketing and other cookies. These files are necessary to ensure smooth operation of all Sgames services, they help us remember you and your personal settings. For details, please read our Cookie Policy.